Compiling blender as an Xcode project
Moderators: jesterKing, stiv
Compiling blender as an Xcode project
I made blender into an Xcode project using Cmake, and I am trying to compile it. But when I try, Xcode gives me like 42 errors. Please help me?
Building Blender on XCode
I have Xcode 4.0.2 and it just says:
"Build Failed" without giving me any reasons.
"Build Failed" without giving me any reasons.
Building Blender on XCode
It says:
"make: *** No rule to make target `/Users/oriyo/Desktop/CMake 2.8-4.app/Contents/share/cmake-2.8/Modules/CMakeCInformation.cmake', needed by `CMakeFiles/cmake.check_cache'. Stop."
and
"make: *** No rule to make target `/Users/oriyo/Desktop/CMake 2.8-4.app/Contents/share/cmake-2.8/Modules/CMakeCInformation.cmake', needed by `CMakeFiles/cmake.check_cache'. Stop."
and
"Command /bin/sh failed with exit code 2"
What should I do?
"make: *** No rule to make target `/Users/oriyo/Desktop/CMake 2.8-4.app/Contents/share/cmake-2.8/Modules/CMakeCInformation.cmake', needed by `CMakeFiles/cmake.check_cache'. Stop."
and
"make: *** No rule to make target `/Users/oriyo/Desktop/CMake 2.8-4.app/Contents/share/cmake-2.8/Modules/CMakeCInformation.cmake', needed by `CMakeFiles/cmake.check_cache'. Stop."
and
"Command /bin/sh failed with exit code 2"
What should I do?