Tinting Env Map Reflections

Blender's renderer and external renderer export

Moderators: jesterKing, stiv

Post Reply
Lloyd66
Posts: 4
Joined: Fri Mar 07, 2003 1:34 am

Tinting Env Map Reflections

Post by Lloyd66 » Fri Mar 07, 2003 1:37 am

I have been messing around with env maps, but when I do reflections, they look unrealistic because it is the pure reflection. Is there any way to put a basic color or texture on top of the env map, and change it's opacity to give it a more realistic look?

ray_theray
Posts: 49
Joined: Wed Oct 16, 2002 3:05 am
Location: NM, US
Contact:

Post by ray_theray » Fri Mar 07, 2003 2:28 am

Go to your envmap in the texture buttons. In the lower left corner, there should be three color settings (obviously, for RGB). These are probably your best bet for controlling the envmap's color. Note that these sliders go to 2.0, instead of 1.0. To change how visible it is, go to the material buttons and under the buttons that say "Mix", "Mul", "Add" and "Sub", lower the value of the Color slider until you like it.
-ray_theray

ilac
Posts: 180
Joined: Mon Oct 14, 2002 8:24 am

Post by ilac » Fri Mar 07, 2003 3:14 am

Switch off 'col' and switch on 'Csp' and 'Cmir', in the env map texture channel.

LukeW
Posts: 64
Joined: Mon Mar 03, 2003 1:14 pm

Post by LukeW » Fri Mar 07, 2003 4:17 am

To have another texture showing, put it on another texture channel, below the env map channel, and move the col slider for the env map down a bit (to reduce the env map's opacity and therefore make the other texture show more).

Lloyd66
Posts: 4
Joined: Fri Mar 07, 2003 1:34 am

Post by Lloyd66 » Sat Mar 08, 2003 5:33 pm

Thanks guys!

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests