I just got a GeForce4MX440 to speed up the display of the preview animations. My old card (onboard SiS one) played back the animations quite slowly.
Well in my projects, in the shaded and solid views, the graphics look pretty good with little or no flaws.
- unless I switch to camera mode... then the z buffer flips around chaotically as the camera moves - or rotates. The surfaces of the objects turn inside and out and it looks even worse when the objects are made up of many intersecting objects - but if I'm not in the camera view those intersecting objects render quite flawlessly - well except when there are tiny intersecting details seen from a distance - then there are some minor problems.
I've heard that the GeForce card has problems in blender... so are people having the same problem?
Also, if I try and enable anti-aliasing in the nVidia control panel, blender doesn't really start up - well sometimes the buttons appear a bit when you move the mouse over them - but the blender window is basically blank.
http://www.ozemail.com.au/~wenke/blender/zbuffer.htm
This has some pictures of the problem, like this one:
