General discussion about the development of the open source Blender
Moderators: jesterKing , stiv
B@rt
Posts: 45 Joined: Wed Oct 16, 2002 8:10 am
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by B@rt » Sun Feb 18, 2007 7:05 pm
Hi everyone,
I'm currently copying the forum database to the new server. Any messages posted here now will be lost. We'll see you in about an hour (we hope
on the other side!
Bart
indigomonkey
Posts: 0 Joined: Fri Oct 08, 2004 12:48 pm
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by indigomonkey » Mon Feb 19, 2007 2:55 am
Successful migration... and now the 10-second limit on new queries (including pressing back to view posts since last visit) has been removed! Yay!
ton
Site Admin
Posts: 350 Joined: Wed Oct 16, 2002 12:13 am
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by ton » Mon Mar 05, 2007 9:11 pm
Second part of migration: Timothy applied the cool new design from Matt. Congrats to both of you! Hope everyone likes it.
thoro
Posts: 15 Joined: Thu Oct 17, 2002 10:20 am
Location: Berlin, Germany
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by thoro » Mon Mar 05, 2007 11:59 pm
Well - I do
. Looks great...
ddwagnz
Posts: 0 Joined: Wed Apr 26, 2006 3:40 am
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by ddwagnz » Tue Mar 06, 2007 1:00 am
ohhhh nice style!!!
good stuff guys!!
joeri
Posts: 96 Joined: Fri Jan 10, 2003 6:41 pm
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by joeri » Tue Mar 06, 2007 10:26 am
Can the icons antialias towards the dark backcolor please?
Timothy
Posts: 93 Joined: Sun Sep 29, 2002 3:20 pm
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by Timothy » Tue Mar 06, 2007 1:20 pm
joeri wrote: Can the icons antialias towards the dark backcolor please?
Wow you found the one bad pixel!
Matt will make some new icons, these are the ones I slapped together.
p.s.
On my computer that icon looks better for some reason.
joeri
Posts: 96 Joined: Fri Jan 10, 2003 6:41 pm
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by joeri » Wed Mar 07, 2007 9:07 am
Timothy wrote: joeri wrote: Can the icons antialias towards the dark backcolor please?
Wow you found the one bad pixel!
Matt will make some new icons, these are the ones I slapped together.
p.s.
On my computer that icon looks better for some reason.
Haha, no, I reported only one pixel.
So, how are you going to solve the issue that pressing help in blender 2.43 opens a page that does not exist?
stiv
Posts: 0 Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W
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by stiv » Wed Mar 07, 2007 4:38 pm
By removing the button?
LetterRip
Posts: 0 Joined: Thu Mar 25, 2004 7:03 am
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by LetterRip » Thu Mar 08, 2007 8:35 am
Funny stivs
I'll ask someone to fix the redirect...
LetterRip
joeri
Posts: 96 Joined: Fri Jan 10, 2003 6:41 pm
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by joeri » Thu Mar 08, 2007 8:49 am
stiv wrote: By removing the button?
How are you going to remove the button in my blender?
stiv
Posts: 0 Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W
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by stiv » Thu Mar 08, 2007 3:26 pm
We have our ways! Do not mock the power of gcc.
Of course, fixing the broken link might be a more productiive solution. But then we are talking the power of emacs. You can mock *that* if you want.
joeri
Posts: 96 Joined: Fri Jan 10, 2003 6:41 pm
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by joeri » Thu Mar 08, 2007 3:56 pm
stiv wrote: We have our ways! Do not mock the power of gcc.
Of course, fixing the broken link might be a more productiive solution. But then we are talking the power of emacs. You can mock *that* if you want.
It's not the software that makes the mistakes.
B@rt
Posts: 45 Joined: Wed Oct 16, 2002 8:10 am
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by B@rt » Thu Mar 08, 2007 10:24 pm
joeri wrote: So, how are you going to solve the issue that pressing help in blender 2.43 opens a page that does not exist?
Do you mean the 'Getting Started' link? We fixed that tonight.
Cheers,
Bart
kaeru
Posts: 0 Joined: Sat Jul 08, 2006 9:09 pm
Location: france
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by kaeru » Fri Mar 09, 2007 1:55 am
Talking about the help menu , shouldn't we have a "quick start guide" button in it ?
That open up the file that is in the installation's folder of blender .
Peace
.