
BUT - I really need some how-to info from someone. Evidently it is fully possible to compile Blender on a windows box - the latest 2.26 release sort of proves it...
Inspite of this, I haven't been able to find any information anywhere about what compiler to use, what additional tools and libraries are required etcetera. Sure I've found references such as "you could use CygWin with mingw", "it should be possible with DevC++", "there are some library references missing, but do this-and-that to make it work" - but there is no clear "do-it-like-this-using-the-following-tools" anywhere (or maybe I just haven't found it =)
Who compiled the windows 2.26 binary? Do they know how they did it? Could they please post some blow-by-blow instruction here? An ugly textfile would be quite enough!
Is DevC++ usable? Do I need CygWin as well? Is my coffee done yet?
Any ideas, pointers, links appreciated! =)