i was just interested in which way the nurbs tools will be enhanced in blender since the current implemention is more a basic setup.
blending trimsurfaces are somehow missing.
i know that many would prever the subdiv modeling which would be fine for me in case they would have point or edge weighting as well so can create more sharp or more round surfaces in one model without adding extra geometry.
The interface, modeling, 3d editing tools, import/export, feature requests, etc
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