I'm very interested in helping out with the shaders for the game. I'm currently working with snailrose (anyone able to contact him btw?) on the ogre integration, and I have a working prototype weaver ready that compiles to Ogre materials and cg shaders. I wondered what the current state is of shader development in Apricot.
Discussions and feedback around the Open Projects such as Orange (Elephants Dream), Peach (Big Buck Bunny), Apricot (Yo Frankie!)...
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