Graphics card compatibility - post your specs here!

General discussion about the development of the open source Blender

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Posts: 83
Joined: Fri Jan 10, 2003 7:11 pm

Post by soletread » Mon Jun 16, 2003 8:13 pm

Operating system: Windows XP service pack 1
Graphics card: SIS 315 64Meg SDR RAM

Driver: 3.05
Results: Doesn't work at all. !!! (2.25,2.26,2.27)

Driver: 3.07.55
Results: Works but the GUI is a black mess. (so i guess it doesnt work)

If you use the very old drivers all works fine, but your games will not work properly. at all.

Summary: Not a good choice at all

Posts: 127
Joined: Mon Oct 14, 2002 7:08 am

Post by alltaken » Tue Jun 24, 2003 9:07 am

Windows XP home edition

GFX card : Leadtek A250 LE TD MyVIVO Gefroce 4 Ti4200 128Mb

Drvier: Winfast(r) A250 LE MyVIVO Display Adaptor, version

what was the other question??

this works on 2.23-2.27 (so far its fine on all of them, actaully rather good)


Posts: 36
Joined: Sat Mar 29, 2003 1:18 pm

Post by Etna » Thu Jul 10, 2003 1:40 pm

Operating system: Gentoo 1.4 (Kernel 2.4.21-ac4)
Graphics card: Geforce Fx 5200 128MB DDR
Driver/OpenGL: Nvidia the latest under Xfree 4.3! (okay closed source but powerful! :) )
Functionality: perfectly and in Xinerama mode please!
Blenders: official-2.27 (crashs with bones) and Instinctive-2.28 (works better/perfectly )
other spec: Athlon 1ghz, 512mb Sdr

Posts: 17
Joined: Fri May 16, 2003 2:54 pm
Location: Ottawa, Canada

Post by danifou » Tue Jul 22, 2003 6:41 pm

OS : Windows XP Pro on Eurocom 888ES PC replacement
INTEL P4 2.40 Ghz
RAM : 512 Mb
GFX Card : Mobility Radeon 9000
Driver/OpenGL : ATI

Blender (all version) works OK. Render window will show backgroung border of windows of blender if mouse is moved...

Posts: 11
Joined: Sat Nov 23, 2002 11:40 pm

Post by gilligan » Wed Jul 23, 2003 9:55 pm

os windows xp home edition
graphics card intel 8281oe

works good except workspace is to large and cant grab on left or right to split windows.


Post by alt » Fri Jul 25, 2003 2:27 pm

BLENDER: both 2.27 compiled from the ports and 2.27 as a binary package
CARD: Matrox G400 16MB Dualhead
DRIVER: DRM kernel module 0.9.6 for MGA + Matrox HAL library + XFree86 4.3 DRI
STATUS: Working: Fast and stable - no menu slowdown - dualhead untested in the lack of a monitor

OS: Windows 98SE
BLENDER: whatever - problem exists in OGL driver (IMO)
CARD: Matrox G400 16MB Dualhead
DRIVER: Matrox latest driver for this card (6.?)
STATUS: Not working: horrible menu slowdown - unusable with acceleration
FIX: disable acceleration by setting bit depth to 24

We have 3dLabs card at school on Windows2000, I tested it months ago with Blender and it worked, but I don't remember the specs.

I also had success with older FreeBSDs (4.x) and older Blenders - both work fine.

Posts: 1
Joined: Thu Jul 31, 2003 6:30 am

Post by Chrono » Thu Jul 31, 2003 6:39 am

Operating system: Windows 98 SE
Graphics card: Radeon 9000 (64mb DDR)
Functionality: Blender sometimes works when it wants to. I have to mess with the control panel alot to get it to work. It will not Render properly at all. The program freezes and i'm back to square one. (2.26, 2.27)

Posts: 430
Joined: Wed Oct 16, 2002 8:51 pm

Post by OTO » Wed Aug 20, 2003 9:12 pm

Machine 1:

Operating system: Linux Mandrake 9.1 - Windows 98 SE
Graphics card : Geforce 2 MX 32 -PCI
Diver : NVIDIA 43.23
Functionality : Blender works perfectly in all versions

Machine 2:

Operating system: Linux Mandrake 9.1 - Windows 98 SE
Graphics card : Geforce 4 Ti 4200 64
Diver : NVIDIA 43.23
Functionality : Blender works perfectly in all versions

Posts: 25
Joined: Thu Oct 17, 2002 3:42 am
Location: Ft. Lauderdale, Florida USA

Post by Ringo7 » Wed Sep 10, 2003 5:26 am

Operating system: Windows XP Pro service pack 1
Graphics card: ATI Radeon 9600 Pro series

Blender 2.28a
Results: Had super slow render problem with OSA and Shadows switched on until I installed the latest drivers from ATI. Runs great now. :D

Posts: 24
Joined: Mon Oct 14, 2002 6:25 am

Post by Ender » Sat Sep 20, 2003 12:49 am

Operating System: Mac OS X 10.2.6 build 6L60
Graphics Card: 64 MB ATi Mobility Radeon 9000
Driver: (1462) (This is the version on the kernel extension file, ATIRadeon.kext. I’m not sure this is the correct place to be looking for the driver version..)
Blender: 2.28a (the build Ton made available with Radiosity render enabled)

Functionality: Works like a charm. Blender runs perfectly smooth at full resolution. My family’s G4 at home chokes on Blender at high-res, but it’s only running OS X 10.1.5 and has an older video card.

Other: I’m running a 15-inch PowerBook G4 1GHz with 512 MB of SDR RAM.

Posts: 17
Joined: Sun Oct 20, 2002 11:20 pm

Post by mmelo » Mon Sep 22, 2003 3:59 pm

Operating system: Windows XP Pro service pack 1
Graphics card: ATI Radeon 9600 Pro series
Driver: Catalyst 3.7

Blender 2.28a
Results: Text in dropdown menus is garbled, but still readable. I assume it's something to do with the anti-alasing of text in blender as Blender Publisher does not display same problem.

Posts: 22
Joined: Wed Oct 16, 2002 11:51 am

Post by flb_z » Mon Oct 06, 2003 5:53 am

Operating system:Mandrake Linux 9.1
Graphics card: ATI PRO 128 FURY (32 MB)
Driver/OpenGL: mesa 5.3 openGL 1.4 compatible, XFree86-Server : 4.3-8.2
Functionality: I have run (all up to 2.28b) but my system completely lock-up(freeze) when I use rendering in window mode (NO PROBLEMES WHIT SCREEN BUFFER) ( I can not see why; system can't write a dump-core) The only message I can read when i start blender in the shell then I make alt+tab to the shell I can read :
' argv[0] bad reference or missing reference ' this come out to the shell than the system freeze; I have to make reset! Note that I have this problem only in blender..And I do make rendering whit other renderer like povray BMRT PRman whit no problem.

Posts: 87
Joined: Sun Mar 02, 2003 4:27 am
Location: Santo Domingo, Dominican Republic

Post by Apollux » Wed Oct 08, 2003 6:59 pm

Operative System: RedHat Linux 9.0 (2.4.20-18.9)
Card Manufacturer: MSI
Chipset: Nvidia Ti 4200 with 8x AGP (128 RAM)
Drivers: Latest NVidia release
System Memory: 512 Mb DDR Ram
Performance: Totally Smooth.. both interface and realtime 3D :lol: . Specially fine on dual-monitor setup.

Operative System: RedHat Linux 9.0 (2.4.20-18.9)
Card Manufacturer: MSI
Chipset: Nvidia Ti 4200 with 8x AGP (128 RAM)
Drivers: Mesa OpenGL
System Memory: 512 Mb DDR Ram
Performance: Aceptable, the interface is kind of slow. Realtime 3D is unplayable slow.

Operative System: Windows Me
Card Manufacturer: MSI
Chipset: Nvidia Ti 4200 with 8x AGP (128 RAM)
Drivers: MSI/Nvidia Detonator Drivers
System Memory: 512 Mb DDR Ram
Performance: Almost as good as with the Linux Nvidia drivers, but slightly slower. Blender 2.28a & 2.28c takes a LOT more to load on Windows than in Linux.

Posts: 1
Joined: Tue Oct 21, 2003 2:49 am

Post by blastermaster » Tue Oct 21, 2003 2:55 am

CPU: 400 MHz Celeron
Mobo: 440BX chipset
Operative System: Debian Unstable - Kernel v2.6.0-test6
Card Manufacturer: Asus
Chipset: Nvidia GeForce 256
Drivers: Nvidia binaries 1.0-4496
System Memory: 192 Mb RAM
Blender Version: 2.28
Performance: Great, considering the system :-)
Problems: Yes, screen artifacts associated with the cursor. Sometimes the cursor will disappear in a part of the window. When I open a window it leaves these colored blocks or even an image of a cursor just sitting there on the window. I think this is a problem with my drivers/XFree configuration

Note that this same system also runs blender 2.28 just fine under the Windows 98 SE partition. Latest NVidia drivers.

Posts: 133
Joined: Wed Oct 16, 2002 1:00 pm

Post by blendix » Tue Oct 21, 2003 12:35 pm

System: Intel Pentium 4 2.0 Ghz, 196 MB RAM
Operating System: Gentoo 1.4
Graphics Card: ATI Radeon IGP 340M
Driver: ati_agp driver in kernel 2.6.0-test6, and radeon driver for XFree86/dri, both using the patches from

Everything works smoothly. No particular problem.

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