importing curves

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Joined: Thu May 15, 2003 3:06 pm

importing curves

Post by Clovek » Thu May 15, 2003 3:19 pm

Is it possible to import any curves to blender? It loks like blender can`t read .dxf format correctly.

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Post by ideasman » Fri May 16, 2003 1:50 pm

Would a python script be able to do this?

I think a svg import script would be cool.

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Post by z3r0_d » Sat May 17, 2003 5:16 am

currenty python cannot, it doesn't have access to other than ipo curves

I have seen a mention of exporting to a type 1 adove font, and inserting as text. Now with blender 2.27 I imagine that would work with ttf too

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Joined: Sat Jun 07, 2003 9:06 pm

yes - videoscape

Post by ndf » Sat Jun 07, 2003 9:19 pm

The videoscape (.obj) format can be used to import curves - as well as
meshes, lamps, and surfaces. The file format is documented on
pages 164-168 of the original printed manual. Unfortunately one of the pages
has fallen out of my copy, but i do have the into for mesh, bezier, and nurbs.

This page has the content from the manual:

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