this is the first time I write in this Forum..and I'm new to Blender and programmation with openGL .
I'm trying to export my blender model (.blend) in openGL C files..
I read this thread:
http://www.blender.org/forum/viewtopic. ... a1b046d8b2
I exported my .blend file using export -> VRML 1.0 then converted the .wrl generated file using the Vrml2OGL script, cited in the thread I linked.
I can render the model but textures and transformations are missing in the generated C code.
I don't know if I made a mistake exporting the model or if it's a script bug..
Can anyone help me or suggest me another way to convert .blend files in C code files?
Compiling, libraries, modules, coding guidelines and porting
1 post • Page 1 of 1