NaN documentation database + future

Blender documentation projects, tutorials, translation, learning & teaching Blender

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Joined: Wed Oct 23, 2002 12:28 pm

Re: Documentation Help

Post by rontarrant » Thu Oct 24, 2002 2:07 am

xitnalta wrote:
That was actually exactly the way people should promote themselves into any moderatoring boards here - by saying what they can do and then, to prove that they know what they're talking of, giving an opinion about it. Well done!

But that doesn't mean I automatically also agree with you. ;)
:-) Well said, sir.
xitnalta wrote: I'm totally against it. Not because I would have more experience than you (I only live since '85 and started programming with 8 years, so I'm now only about 9 years "married" to computers ;) ), but because I know (not only) HTML fairly well to know that it is not the best (and, I would argue, also not even a good) solution to this.
I've been waiting years to say this: I've been programming since you were in short pants! (Sorry, I couldn't resist) :-)

But I see your point about HTML. Do you (or anyone else) know what format the current fancy manual is done in, the one produced and printed by NaN? If nothing else, knowing that would be good fodder for discussion.
xitnalta wrote: But please just join us by contributing to this thread about documentation formats (that I had to flame a bit, sorry, but you'll find out why).
I read that thread, but I wasn't sure why you got so upset. Not that you need to explain any further or anything; I don't want to start a rumble.
xitnalta wrote: You don't actually need to install and/or write DocBook XML locally at your machine to help authoring documentation if DocBook XML is used as the central format.
I'm not sure I understand. How would the original author know if s/he's delivering a usable document if they can't check it locally? Personally, I like to have some way to test-display a doc before delivery.
xitnalta wrote: The processing (converting author documents to DocBook XML, and generation of other formats) can be done centrally somewhere on (or by The Documentation Staff
A central 'clearing' staff makes a lot of sense to me.
xitnalta wrote: I envision that for writing Blender documentation, people should be able to contribute in the format that suits them best (and/or is easiest to check for errors in their work environment).
It could get a bit confusing for the Doc Staff if they're receiving stuff in a number of different formats, however. I suppose it might help to come up with (for instance) two or three 'accepted' formats for writers that would then be converted to whatever base format is agreed on. At least that way things wouldn't get out of hand. To go along with that, though, it would be best (IMHO) to define Author's Delivery Formats as being something that's easily-available and easy to install/setup/whatever.
xitnalta wrote: Stay tuned and feel welcome!
:D :D



-Ron T.

Posts: 44
Joined: Mon Nov 04, 2002 11:53 am


Post by thornae » Sat Nov 16, 2002 6:28 pm

Just for the record (incriminating myself now - I'll regret it later =) - I'm willing to offer my time for proof-reading (English versions) of documentation. I may be able to offer more later, depending on what level of expertise is needed, but proofreading is something I know I can do.
It may seem like a rather mundane, optional task, but proof-reading to pick up silly little errors (like spelling and word substitutions) will significantly help the readability of a document.
...because I can!

Posts: 3
Joined: Thu Dec 26, 2002 4:40 pm


Post by gonzo2305 » Thu Dec 26, 2002 7:19 pm

Well, as I don´t have much todo at the moment :roll: it would be great if I could help with the docs.
Ive coded alot with VC++ some years ago, so I could help with the manual as well as the code docu.

If there will be some localisation in German, it would be a pleasure helping CW out with translating! :D


- Heiko

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