propose to increase maximum uv map number

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propose to increase maximum uv map number

Post by harrisyu » Fri Aug 23, 2013 5:54 am

Hi! dear coders:

I propose to increase maximum uv map number,because it has only 8.
It's limit when we use it in cartoon texture face.
I use different uv channel in different face parts(uvproject and uv wrap modifiers),see the images below:

I do a little change in:
#define MAX_MTFACE

I don't know if it's only place I need to change.
But if it increase in trunk to 32 or 64 would be good for more possiblity.[/img]

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