Blender as geometry library

An open space where people who use Blender in an academic environment can share progress and the typical problems and needs of academic environments.

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Joined: Wed Jun 09, 2010 6:53 pm

Blender as geometry library

Post by rcco » Wed Jun 09, 2010 7:13 pm


currently i'm searching for a data structure to represent geometry. I known there is winged-edge, half-edge, etc and, i think, blender uses a custom data structure.

My question is: can blender be customized (or already provides) a shared library (or .dll in windows) in which a data structure is available to model geometry?

Mainly i need to "walk" throuh the geometry of an object. For example, from a face get all vertices, or from an edge walk to another edge.

In another way: can blender provide me, in a form of a shared library, topology information of a given geometric object?

Thank you for any help,

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Post by stiv » Sun Jun 13, 2010 4:54 pm

Blender was written as an application, not a library. The code is there but separating it out is a big task.

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