Ptex: Per-Face Texture Mapping

Blender's renderer and external renderer export

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Ptex: Per-Face Texture Mapping

Post by FunnyBone » Wed Jun 30, 2010 11:11 am

Have a look here

Code: Select all
I don't know this license stuff, so i wonder if their BSD licence is good enough to have this considered for adding into some future version of Blender.

Looks nice, if user wants to do away with UVs altogether.

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