An open space where people who use Blender in an academic environment can share progress and the typical problems and needs of academic environments.
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Hi, I'm trying to model human musculature for animation, and I want to add constraints based on fatigue and muscle strength. Is there a way to do this with Blender that doesn't require me to use the Armatures to develop muscle fibers? The computer I'm working on is somewhat old, and can't handle a human mesh model at full resolution very well, let alone a full model with a few thousand bones added.
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