It could be great if there was a built-in Magnetic object type in blender game engine.
For example,you create a magnetic object,then you choose the polarity(north,south or iron).To make a magnet,you join side by side 2 objects of different polarity.
I find a formula very close to real magnetic force progression:
Where MaxForce is the magnet force when DistanceVector is null.
An open space where people who use Blender in an academic environment can share progress and the typical problems and needs of academic environments.
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