An open space where people who use Blender in an academic environment can share progress and the typical problems and needs of academic environments.

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Joined: Fri Feb 11, 2011 5:04 pm
Location: France


Post by preston.raptor » Fri Feb 11, 2011 6:07 pm


It could be great if there was a built-in Magnetic object type in blender game engine.

For example,you create a magnetic object,then you choose the polarity(north,south or iron).To make a magnet,you join side by side 2 objects of different polarity.

I find a formula very close to real magnetic force progression:


Where MaxForce is the magnet force when DistanceVector is null.

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