The interface, modeling, 3d editing tools, import/export, feature requests, etc
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I'm currently in the process of rigging a character for a project and I've got his body finished up I've made a couple parts that are independent of the body, like the eyes and the teeth. So when I move the bone that controls the head, if I've parented the eyes and teeth to the bone, they move with it, but quickly become out of sync with the head. The teeth (gums included) move outside the head. The eyes aren't as bad, but still move slightly out of sync. How can I keep these seperate entities in sync when I move the head bone?