import obj files

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

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jagguy
Posts: 4
Joined: Mon Apr 25, 2011 12:57 pm

import obj files

Post by jagguy » Mon Apr 25, 2011 1:01 pm

Hi,
In Blender can i import obj files (reiners website) and export them as collada without known problems?

RoboticGolem
Posts: 63
Joined: Tue Oct 29, 2002 5:21 am

Post by RoboticGolem » Tue Apr 26, 2011 3:21 am

None that I've seen. I only have limited need for this tho. I have some old objs from a friend of mine that I've imported just fine, and I tested the colada import/export for someone else.

Only thing I've noticed is that you need to make sure that your loc/rot/scale has been applied, because it'll clear on the export of colada.

Blenderiscool!
Posts: 16
Joined: Mon Apr 25, 2011 9:16 pm

Post by Blenderiscool! » Tue Apr 26, 2011 5:31 am

I know that you can import .obj files into Blender just fine as I typically have had no problems doing so as long as I have the right add-ons enabled and such.

I don't know anything about Colada though. I would say try it as I read that it is supposed to be an interchangable file format. I don't know if that would include Blender also.

Hope this helps! :)

jagguy
Posts: 4
Joined: Mon Apr 25, 2011 12:57 pm

Post by jagguy » Tue Apr 26, 2011 10:10 am

before i do anything, how do i load the obj file with materials/textures loaded.
IT doesnt do this automatically as I have .obj, .mtl and .jpg.

I just get the solid shape without textures. I read you F5/F6 and load the textures manually but F5/F6 doesnt do anything in 2.57

stiv
Posts: 3645
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Post by stiv » Tue Apr 26, 2011 5:42 pm

I have not used the .OBJ importer in 2.57, but the old one did materials and textures just fine. ( I don't have any files to test at the moment).

One thing to check is that your pathnames for materials and textures actually match the files.

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