weird white reflection on UV mapped mesh

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Joined: Mon Jun 27, 2011 11:34 pm
Location: Croatia

weird white reflection on UV mapped mesh

Post by Obstinatus_Miles » Mon Jun 27, 2011 11:43 pm

hi, I'm new in blender and I UV mapped my mesh but theres wierd white reflection on parts of my mesh... can someone tell me whats wrong?
UV parts(parts with white reflection are that on the left):
and my problem:
I dont get it.. all faces are covered with picture, so whats wrong?

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Joined: Sun Nov 15, 2009 4:36 am
Location: hawaii

Post by woody730b » Thu Jun 30, 2011 8:51 pm

Check your Specularity settings. Turn them to 0 if you don't want it.

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