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chimera wrote:@SirDude and bertram:
the method you pointed out SirDude is no real solution, nor pcanywhere. the aim should be a real renderdaemon... or we take another renderer that supports network rendering. I'm really interessted in this topic, cuz I had the possibility to run a 250-machines renderfarm. but they took 3dmax, cuz blenders network renderer is very basic/not even running.
I don't see this as a real handycap.
There are lots of dispatchers that make crossplatform batch files.
And blender renders even faster in a batch then in a window.
But, [slap!] off-topic!
Renderfarm issues would be nice to have on the conference.
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