Proposal: True AI from Blender Logic
Requirements: C++ / C coder
Use randomness seeds to populate a 2d or 3d node structure,
define goals, like touch object with property "Water",
when a behavior fulfills a goal, save its randomness seed,
The items used to populate the nodes are like "memories"
but are logic node configurations, some with variables that are set when the node is initiated, randomly or based on a link....
"Small Node AI"
3d logic -
An open space where people who use Blender in an academic environment can share progress and the typical problems and needs of academic environments.
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 0 guests