Pants Won't Fallow Bones

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Pants Won't Fallow Bones

Post by Zoeo » Thu Mar 01, 2012 2:58 am

I rigged my character and when i go into camera view/game mode the legs don't fallow the rig I've set up for it, any way to fix this?

Every thing fallows except the legs, the feet fallow foot rig arms fallow arm rig and head fallows head rig but the dang pants just refuse to, in object view they do but not in game view/camera view...

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Joined: Sat Mar 10, 2012 2:52 pm

problem like that

Post by krabbie229 » Tue Mar 13, 2012 7:40 pm

i get a problem like that when i tried to move his hand the whole arm is moving and very strangeb too but i'm sorry i can't help you

and ps its follow not fallow

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Post by OTO » Wed Mar 14, 2012 7:23 am

check ( and recheck) Vertex Groups!

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Post by ldo » Wed Mar 14, 2012 9:47 am

Did I just see someone with a virtually illiterate posting style, verging on illegibility, try to correct somebody else’s spelling?

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Post by CoDEmanX » Tue May 08, 2012 10:23 am

Not only Vertex Groups, but also the weights in Weight Paint mode. In this mode, select the Vertex Group which corresponds to the not working Bone and you'll see colors from blue to red. Blue areas won't follow the Bone at all, red will follow to 100%. Use a Brush to paint on the meshes, weight can be set in Brush panel (left side)
I'm sitting, waiting, wishing, building Blender in superstition...

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