The switch to "blender game" deletes part of my mo

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The switch to "blender game" deletes part of my mo

Post by Pink_Floyd792 » Tue Oct 11, 2011 6:33 am

Im gona start of by saying that im a noob, so it might be kind of obvious to some people (and i hope it is). I have been working on a robot model for the past 2 days now, and I finally finished tonight...or at least I thought I did. It turns out that when I switch from blender render to blender game and hit "P", parts of my model is missing, but when its in blender render everything looks fine. what happened?

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Post by EMB3D » Wed Oct 12, 2011 9:08 pm

Turn on two sided in the face menu.

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Post by OTO » Thu Oct 13, 2011 4:48 pm

most probably is a "wrong normals" problem, in other words, the model's face normals are pointing in the wrong direction!
Select all faces and do Ctrl/N keys to "Recalculate Normals outside"!

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