Multiple scattering rendering for fluid simulation

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Joined: Sun Nov 27, 2011 10:27 pm

Multiple scattering rendering for fluid simulation

Postby vcazevedo » Sun Nov 27, 2011 10:42 pm

Hi all.

I'm trying to render my fluid simulations with blender, importing into it using voxel data. However, I am getting awkward results when I set the lighting type to multiple scattering. I am using Blender 2.60.


It seems that the light is being computed from a different direction.
The problem seems to be parameter invariant but these are the ones that I'm using:


The rendering step size is 0.001.

If I change to shadowed, the render seems fairly ok, given the lighting type:


Anyone has already faced the same problem? I'm new to Blender, if somebody has some tips for volumetric objects, it would be valuable :D


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