FXAA?

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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YoYoFargo
Posts: 5
Joined: Fri Jan 19, 2007 10:10 pm

FXAA?

Post by YoYoFargo » Thu Dec 08, 2011 4:16 pm

Just out of curiosity, can (or does it already?) the BGE implement FXAA?

Here's a link to the Nvidia paper by Timothy Lottes. (pdf)
By the time you're done reading this, most of you will disregaurd this statment, because you thought I was going to say "you'll waste x time of your life."

Guillaume Côté
Posts: 16
Joined: Sun Nov 13, 2011 11:17 am

Post by Guillaume Côté » Sun Dec 11, 2011 2:23 am

Hm... I must admit I have no idea if it is the case. Your best bet would be to go in the game section of blenderartist and ask them. Most of the developer and users are there.

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