BGE: Raycasting Sensor and Physics

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Joined: Sat Jan 28, 2012 3:26 am

BGE: Raycasting Sensor and Physics

Post by colinn » Sat Jan 28, 2012 3:31 am

Hi, In Blender 2.61 is it intentional that raycasting be disabled when physics is disabled on an object?

This wasn't the case in 2.5 and it took quite a while to figure out why I couldn't click my game objects anymore. It seems a little overkill to have to enable all of physics on an object to get "simple" ray tests to work or even just the MouseOver sensor.


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