Game avatar actions with switchable props?

Blender documentation projects, tutorials, translation, learning & teaching Blender

Moderators: jesterKing, stiv

Post Reply
Posts: 0
Joined: Fri May 13, 2011 10:39 pm

Game avatar actions with switchable props?

Post by Sambardo » Wed Feb 08, 2012 10:02 pm


I'm working on a 3d video game for a senior design project. We've decided to use blender to make the models and import them into XNA. I have a question that I'm hoping some of you can me with.

I'm planning on makeing all of our models human-shaped so I can make one skeleton with all the animations and just stick it onto all the characters when I'm done. However, we want a collection of different weapons we'd like to be able to switch in and out for different commends (shooting, throwing, melee attacking, etc).

How can I go about having a "prop" bone that I can later map any object I want to on?

Let me know if this isn't clear or if there is a better way to go about this, but right now this seems to make the most sense we just need to fgiure out how to do it!

Thanks for any help,

Post Reply