Compiling, libraries, modules, coding guidelines and porting
Moderators: jesterKing, stiv
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alinakipoglu
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- Joined: Tue Apr 03, 2012 2:27 pm
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by alinakipoglu » Tue Apr 03, 2012 2:39 pm
Hi,
Im trying to build Carve CSG on Mac Lion with CMAKE. I tried many many things but have no success on building this library. They have some instructions distributed with source files but its not clear for me or maybe i lack at that knowledge.
Im very sorry, i know its not directly related to Blender usage but currently the only project i know uses this library is Blender. Thought it would be nice to ask you guys how you did
May aim its to use CMake to build universal library with i386;x86_64 architectures . I also have universal boost build on my system.
Can you share what steps will be required to build this library with this settings?
Thank you
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stiv
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by stiv » Tue Apr 03, 2012 6:30 pm
If you have the error log from the compiler, maybe someone can help you here (remember: the FIRST error is the important one)
Or if you have access to IRC, the #blendercoders channel on freenode.net is a good place to get compiling help. (usually daytime in euro-land)
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alinakipoglu
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- Joined: Tue Apr 03, 2012 2:27 pm
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by alinakipoglu » Tue Apr 03, 2012 11:49 pm
Hi,
Thank you so much Stiv.
Today, after delving deeper into Blender sources i found that somehow my build was not able to output config.h and gnu_cxx.h as in Blender. I manually copied that files into included headers then i got a successful linkage
Now im trying to understand the library, again i hope Blender implementation will be a great resource to understand how one can implement it efficiently.
Of course i will also try #blendercoders IRC channel for further research.
Thank you again,
Ali.