forcefield wrote:I think Blender is amazing, and the interface is part of that opinion. After three books and countless hours I finally have a clue what I am doing. But, that was when NaN held it and there was not time or money to consider the interface. Now Blender is open, and many eyes can look and change the code. I think it's time to consider making the interface better.
I REALLY want to change the edit mode. Vertex by vertex modeling is so hard when you keep selecting the vertexes on the opposite side (no I don't want to select and hide!).
Therefor we're implementing 'backface culling' =)
Take a look at the forum for examples.
I vote NO for changing the GUI. It's what I like about blender:
One hand on the mouse, the other on the keyboard. No endless menus and such.
I suppose there is a learning curve that has a steep beginning, but that just seems a matter of good documentation. With some tutorials I was able to learn the basic functions of the GUI withing a few hours, really.
Just my 2 cents.