Number of indices for a face

Scripting in Blender with Python, and working on the API

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Number of indices for a face

Post by damix » Wed May 23, 2012 8:00 am

Hi everybody, I'm not sure this is the right place to report this. However I was browsing the documentation of bpy.types.MeshPolygon and I found the following. I think the the number 3 is not correct, since there may be more than 3 vertices.

Vertex indices

Type : int array of 3 items in [0, inf], default (0, 0, 0)

I'll be happy to report this in the appropriate forum or wiki if it is really an error.

Thank you for all your work on this amazing software.

Dario "damix" D'Amico

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Post by ldo » Wed May 23, 2012 11:19 am


Code: Select all

>>> list(["Cube"].polygons[0].vertices)
[4, 5, 1, 0]
I don’t think any of the Blender developers read these forums, to be honest. Not sure if this is a code bug; perhaps documentation corrections should be mentioned in the “Foundation and Websites” forum.

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Post by ideasman » Wed May 23, 2012 8:01 pm

They are vertex index values.

Code: Select all

me =["Cube"]
for v_index in me.polygons[0].vertices:

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Post by CoDEmanX » Wed May 23, 2012 9:37 pm

it's not a real docu error, as property list get generated automatically from .c scripts (makesrna.exe?)

Polygon.vertices is initialized as 3 element RNA array, but flagged to be dynamical. The generator doesn't seem to take this flag into account.
I'm sitting, waiting, wishing, building Blender in superstition...

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Post by damix » Thu May 24, 2012 8:36 am

Thank you for checking!

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