Setting a Motion Path for objects in Blender 2.6x

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Rxanadu
Posts: 3
Joined: Wed May 30, 2012 11:38 pm

Setting a Motion Path for objects in Blender 2.6x

Post by Rxanadu » Wed May 30, 2012 11:52 pm

I'm following on with some old tutorials from 3D Buzz on Blender's individual mechanics, and I've gotten to a part where the instructor has gotten to Motion Paths. However, as he's using version 2.5 and I'm using 2.63, some changes have been made where users can no longer calculate animation paths directly from the "Motion Paths" drop-down section in the Object section of the Properties window.

I've looked around for some information, but all I know from my searching is how to create a path mesh, not use it.

If anyone could lead me toward the right direction of calculating animation paths (that's how they're described in the tutorial), it would be much appreciated.

P.S. For those wondering where precisely the instructor speaks of this, it's in the 16th movie on this page

nakasya911
Posts: 1
Joined: Tue Jun 05, 2012 11:02 am
Location: Tokyo Japan

Re: Setting a Motion Path for objects in Blender 2.6x

Post by nakasya911 » Tue Jun 05, 2012 11:06 am

Hi,

Try to select Pose menu > Motion paths > Calculate in header of 3d view.

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