Looping an animation smoothly

Animation tools, character animation, non linear animation

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Posts: 11
Joined: Sun Jan 08, 2012 11:49 pm

Looping an animation smoothly

Postby KTC » Mon Jun 11, 2012 1:21 am

I have an animated armature with a walk cycle that I need to loop smoothly, but when I play through the frames, the animation "jerks" to a stop for a moment when looping from the last frame back to the first. In other words, there's a discontinuity in the f-curves between the last frame and the first frame (like with the selected blue curve here):


How do I make Blender make those control points line up automatically for all channels? I'm using Blender 2.58.


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