Animation tools, character animation, non linear animation
1 post • Page 1 of 1
Hi. I am not sure exactly how to explain this. I made a model and made a rig for it. Before trying to animate during pose mode everything looks fine, but as the bones start being moved around, the mesh movement is exaggerated well beyond the amount the bones have moved. While this is still usable, it is difficult to animate because while the character might be in a full running stance, the bone rig is barely changed from regular standing positions. Any idea how to fix this? Is it a setting? The mesh is a single object as is the rig.