lately i read about further steps in blenderdevelpment ( http://www.blender.org/docs/projects.html ). There are mentioned cloth and fur/hair simulation.
I wondered if anyone from blenderteam has already approached this problem or if it just was an idea for the next months/years.
If not I could maybe do some research about cloth hair/fur or physics computing in general in math and physics class.
Animation tools, character animation, non linear animation
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