cloth, hair/fur or general physics engine in blender

Animation tools, character animation, non linear animation

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padrino
Posts: 28
Joined: Tue Jul 08, 2003 11:43 pm

cloth, hair/fur or general physics engine in blender

Post by padrino » Mon Nov 24, 2003 9:09 pm

lately i read about further steps in blenderdevelpment ( http://www.blender.org/docs/projects.html ). There are mentioned cloth and fur/hair simulation.

I wondered if anyone from blenderteam has already approached this problem or if it just was an idea for the next months/years.

If not I could maybe do some research about cloth hair/fur or physics computing in general in math and physics class.

benjamin

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