Rig Scaling

Animation tools, character animation, non linear animation

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Rig Scaling

Post by senterd88 » Wed Jul 18, 2012 5:37 pm

Hi all,

I have a character that I have rigged and in addition a 'real' skeleton underneath the skin mesh. The skeleton is linked to the armature bones using a childof constraint.

When I scale everything the parts of the mesh that are skinned scale correctly, but anything that is only parented or constrained to the armature do not.

Is there a way to make them all scale together?

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