I have a character that I have rigged and in addition a 'real' skeleton underneath the skin mesh. The skeleton is linked to the armature bones using a childof constraint.
When I scale everything the parts of the mesh that are skinned scale correctly, but anything that is only parented or constrained to the armature do not.
Is there a way to make them all scale together?
Animation tools, character animation, non linear animation
1 post • Page 1 of 1
Who is online
Users browsing this forum: Bing [Bot] and 0 guests