Controlling a camera with python scripting

Scripting in Blender with Python, and working on the API

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Controlling a camera with python scripting

Post by strattonbrazil » Fri Jul 27, 2012 6:01 am

If I'm in a controller for a non-camera object, is there an equivalent gluLookAt type function I could use to orient the active camera in the scene? Right now I've ignored the camera so when my game starts, it uses the same camera as the blender viewport. However, if I try to set the position, the screen goes blank when I start the game.

Code: Select all

scene = bge.logic.getCurrentScene()
camera = scene.active_camera
camera.position = [10,10,10]

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