Blender's renderer and external renderer export
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I have run into this before. First, did you set your first Texture to Voxel Data and apply a gray scale Color Ramp? If so, did you then set that to Only effect Density? Then, when you apply another Voxel Data texture and color ramp it, have it affect Emission, Emission color and (if you want) Transmission color.geoteam wrote:I am making Fire using a particles system and smoke But whenever i render it it comes out white with the color barely visible underneath it.
In the initial color ramp make sure to pull your 0 color (black with an alpha) to the right about 10% to25% and add in a color between the white and black and set the alpha to 100% and pull it closer to the black side. Then, when you get back to the second smoke texture it should have some variance.
Let me know if that helps.
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