Animation tools, character animation, non linear animation
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HELP! I'm a brand new blender user and cannot figure out how to do a normal complete 360 degree rotation with a mesh circle (aligned to view). With a cube it works perfectly when I insert a rotation keyframe at my first and last (180) keyframe (360 degrees on z at last) but when I do this with a circle it rotates at strange angles and doesn't keep the angle degrees I enter into the place you fill in the angles. Sorry I don't know all of the blender terms and toolbar names so many forums do not help!