I currently finished my first rigged character and try to animate it. For this, I'd like to generate several scenes. I decided to use LinkObjectData for creating scenes as I want the character itself stay the same and only manipulate the bones.
I set up some shape keys for the face. If I know use LinkObjectData, all Bones work, except the ones linked by the driver to a shape key. I figured out that with LinkObjectData, the Objects are renamed and the driver still points to the "old" object name. Is there a way to prevent this and work with the drivers WITHOUT updating all dependencies manually?
Thanks in advance,
Animation tools, character animation, non linear animation
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