I am try to use the hair (particle) system to cover a mesh with duplicates of a group of objects.
However, I cannot get the duplicates to align as expected.
I want all the duplicates to point to more or less the same direction as the left side of the image, but if I rotate my main object 90 degrees (Z-Axis), then all the duplicates will change their orientation as on the right side of the image (kind of circular).
My question is that, how can I control the orientation of duplicates as expected no matter how I orient my object?
a rendered image to show the duplicates' orientation
The interface, modeling, 3d editing tools, import/export, feature requests, etc
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