I am trying to scale multiple characters within the same scene so they a proportionate with eachother. They keep distorting and I'm guessing that when I scale them I am not scaling all the correct parameters. This seems to happen with all my rigs but distorts them in different ways sometimes leaving the teeth and eyeballs outside of the head.
Is there a global object that controls the scaling of the entire rig?
I have tried with the Norman rig, Red Nelb, BC Baker etc and they all have problems.
If anyone can point me in the right direction it would be much appreciated.
Animation tools, character animation, non linear animation
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