sry for another OT thread...
but I've been looking all over google for months now for some info on this.
what's needed is a good structure to hold material, texture, shader, and material node data
the material (for what I know) just defines ambient, diffuse, and specular colors with an alpha transparency...
it also in turn links to a max of 32 textures...
shaders and nodes just extend the material even further >_>
so here's the structure I've come up with:
[ [[Amb], [Diff], [Spec], Alpha], [Textures], [Shader data], MtlNodeID]
I need full structure documentation to make the appropriate changes to this.
I don't know anything beyond the point above, except that there is a HECK of alot to define. D:
Compiling, libraries, modules, coding guidelines and porting
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