Generic Armature

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

Post Reply
sabharish
Posts: 16
Joined: Tue Oct 09, 2012 10:51 pm
Location: India

Generic Armature

Post by sabharish » Tue Oct 16, 2012 1:11 am

I am trying to develop a generic armature which can be used to any character of similar types with some minor alterations. Eg: I have an armature for a human character, I can use the same for any human such as a kid, short fat guy, tall thin guy etc. Is this possible?
Please give me some links to start with if yes?
Thanks in advance.

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Post by Tehrasha » Tue Oct 16, 2012 3:07 am

Spacemice Wiki -- Input devices for a 3D world.
Spacemice / Blender Compatibility

sabharish
Posts: 16
Joined: Tue Oct 09, 2012 10:51 pm
Location: India

Post by sabharish » Wed Oct 17, 2012 12:01 pm

yeah. Thanks. This is what I was talking about. Is there a way to manipulate the location where the bones can be located. My project is to generate an armature for a character in the following way. Suppose I wanted to create an armature for a kid character, I start with a generic human armature, which contains arms, legs, spine and head. I want to control the way they are assembled into a kids armature by passing the distance between the arms ,legs and scaling of the armature as parameters. Is this possible? thanks in advance.

Post Reply

Who is online

Users browsing this forum: No registered users and 8 guests