Texture On Inside of Mesh?

Blender's renderer and external renderer export

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Texture On Inside of Mesh?

Post by bflopez » Wed Oct 17, 2012 12:03 am

I made a very simple Mesh combo. I added a Cylinder to the default cube on a New Start up. I added material and texture. I marked seams and unwrapped then triangled. Exported as Collada. Looking at the Collada the cube has the texture fine but the Cylinder seems to have the texture on the inside instead of the outside so it just looks black. What could have caused this? Any help will be much apprieciated.

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Post by Tehrasha » Wed Oct 17, 2012 12:28 am

Sounds like the faces are all facing inwards.
Select everything and then 'Recalculate normals'. I think the key is 'n'
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Post by CoDEmanX » Wed Oct 17, 2012 5:22 pm

if they are all inside, i'd rather to Normal flip, as recalc may not give proper results
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