Equirectangular with limited y fov?

Blender's renderer and external renderer export

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Equirectangular with limited y fov?

Post by jgibbs » Thu Oct 25, 2012 2:51 am

I'm trying to build a repeating panoramic image with blender and the panorama equirectangular camera is almost the perfect solution to achieve this.

In this use case, I don't want to see what's above or below the camera, and given the nature of the render it's not optimal for my particular requirements with the inherent centre bulge and upper/lower bounds compressing.

So my question is, would it be possible to somehow add a field of view parameter to the Y axis so that it only renders a portion of the view vertically, while still completing the full 360 degree panorama?

Look forward to any options that provide this solution.


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