The interface, modeling, 3d editing tools, import/export, feature requests, etc
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harkyman
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by harkyman » Thu Oct 24, 2002 3:29 pm
Once we get a solidly compiling tree, I'm going to start with this:
Make each layer's wireframe a different color in the 3d windows, that color being selectable by the user. Perhaps you could also select on a layer-wise basis to use the layer-defined color for that layer's wireframe display or the main color (is it exists) from that object's material.
After I get that working, I'm going to try to make the ability to display a layer without having it's objects selectable (aka locking a layer). What these two minor things would do for the workflow of complex projects would be amazing.
I'm planning to do this myself, but I'll ask anyway... any comments?
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xand
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by xand » Thu Oct 24, 2002 5:52 pm
viewable but unselectable object could be achieve now by the scene and the use of 'set' for the rendering.
+++
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harkyman
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by harkyman » Thu Oct 24, 2002 10:30 pm
Yeah, I know you can do it now via the scene/set workaround. But this would be sooooo much better. And it's (probably) within my grasp as a programmer.
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xand
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by xand » Fri Oct 25, 2002 10:15 am
another useful tips would be to select layer by object. select an object and click to isolate his layers.
+++
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jeotero
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by jeotero » Fri Oct 25, 2002 4:39 pm
implement rendering in layers

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ton
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by ton » Sat Nov 02, 2002 2:21 pm
Wireframe colors have been a debate internally as well.
Biggest problem to change is that it uses a context-driven system now. The color tells about the selected/unselected state, and the type of data (from a library, from another scene , a key from an Ipo, etc)