I have a file with a shape that has the Multiresolution modifier and has been sculpted.
I want to export it and import it to another Blender file, that contains my whole scene, but as I import it, the modifier exists but without the sculpt map.
How can I export and import it without loosing the sculpt map?
Blender's renderer and external renderer export
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest